A Tale Of Two
WARNING: Mild Story Spoilers May Follow.
Broken Age is in a tricky situation. On the one hand, coming directly from one of the visionary marvels of the Point-and-Click genre, Tim Schafer and his equally talented team at Double Fine ensures this game has the merit alone. But has the Point-and-Click genre become over-saturated with so many choices of story, to a point that Broken Age seems like yet another in a large heap of many?
Of Course Not. At-least, not yet.
For the purpose of this review, and for reasons I will explain in detail later, I will be splitting the review into two, quasi-reviews before rating the whole package.
ACT ONE:
Act One begins the ‘intertwined’ adventures of Shay and Vella, two mismatched individuals with seemingly no link to one-another whatsoever. Initially, the story feels fresh, unique and brought back some fond memories of games like Grim Fandango and Monkey Island (whether that be because of Tim Schafer or not, who knows.). The story of a ‘lone’ space-farer, bored of the same dull-routine is rather amiable yet rather confined and initially limited. Likewise, the story of Vella, a young woman with ideas of large-scale revolution against the monstrous beast Mog Chothra, is also very engaging, yet I felt that it was much larger in scale than Shay’s story. When combined with the hand drawn art-style, the environments on display are truly marvellous to look at. Whether it be the decks of the Bossa Nostra, or the lush cloud kingdom of Meriloft, Broken Age’s ‘world’ sure is a sight to behold. In this regard, it’s relatively safe to compare Broken Age to the likes of the Deponia series, certainly with their art style and narrative. However, after traipsing around the same locations for a good few hours, especially in Shay’s story, the environment begins to feel very stale. You often feel like you aren’t seeing all that much, which definitely comes back to haunt the game later on. As is tradition with many old-school Point-and-Click adventure games, there are plenty of puzzles in Broken Age. With the ability to swap between characters you would think puzzles would start to utilise this feature, however this is not the case in Act One for reasons I really shouldn’t divulge without spoiling the story. Other than this factor, Act One’s puzzles felt very easy and simplistic. Often I would find myself unintentionally completing a puzzle without even acknowledging there was even a puzzle to begin with. Later on throughout the act however, this does pick up, as the reliance on items and speaking to characters becomes more prevalent and key to solving puzzles.
Although starting off rather slow and steady, Act One perfectly encapsulates the overall feeling of Broken Age. The humour and clever writing is certainly on point on both sides of the coin for the first 2-3 hours of the game, with excellent voice-acting to boot. Act One is a perfect example of how to do a Point-and-Click game right. With not too difficult puzzles, hilarious writing, unique environments and fun gameplay, it would be hard not to recommend Broken Age for this act alone (which would have been the case a year ago).
But then comes Act Two…
ACT TWO:
This is when things started to go significantly downhill with Broken Age for me. Maybe my gripes with Act Two aren’t a reason to put people off, but it most certainly is something to consider.
From a story perspective, Act Two certainly broadens the scope and links the two tales together. However, I felt that it was performed in such a confusing and sudden way, that any impact that Double Fine may have anticipated seems overridden. Act Two consistently tries to throw curve-balls at you, which isn’t strongly advised for a narrative heavy game, unless you can back it up. But that’s the problem… Broken Age makes no attempt to back up many of its ‘inconsistencies’, and in the process divides the game’s story into one stellar act and another confusing and utterly repetitive second act. Instead of providing the player with entirely new locales and environments, Broken Age seems to believe that re-treading the same locations and same characters again is a good idea. I have to argue with this (of course), because the last thing someone wants to do after 2-3 hours of back-tracking through the same environments, is back-track for another 3-4 hours in the same environments. I can’t help but feel that Broken Age had the potential to explore and do much more with its universe, which really disappoints me.
Where the humour and gameplay of Broken Age do still shine through with Act Two, my pet peeves with the second act just put me off entirely for the offset of the game, which truly is a disappointment. The now seemingly inter-connected stories do play well into each other, and the difficulty of puzzles does begin to spike up (sometimes to downright baffling solutions).
Overall, Broken Age is quite ‘messy’. Its stellar first act does consistently hit the right notes of a Point-and-Click adventure game, however it’s painfully let down by it’s repetitive and shallow second act. Yet I can’t seem to get Broken Age out of my head. The characters, the worlds and feel of the game are all to be merited, alongside the voice acting and overall charm of the game. Broken Age isn’t a bad game, by no stretch of the imagination is it so. It’s clear that Double Fine cared about this game, which make the final act all the more painful for me. But the merits of the first act, do hold true throughout the game. In the limited environments, they are all carefully thought out just as much as the others. There’s so much about Broken Age’s second act that irritated me… but so much to like about the game itself.